chill04 ([info]chill04) wrote,
@ 2006-03-30 11:15:00
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Parlor Games
My idea for a parlor game is based on variants of tag such as Hide and Seek or Sharks and Minnows.

I used to play a pseudo-Hide-and-Seek game in Ironforge in World of Warcraft – it’s important to establish boundaries around the area of play to keep the game reasonable. It’s not cool if you’re wandering around Castleview Hamlet looking for somebody who has snuck around to the far side of Antonica. I think Qeynos Harbor is a good sized place if there are several people playing, otherwise a smaller zone would be more appropriate. If there are many people around, it may be easier to differentiate your teammates from other players if they flag Roleplaying or something of the sort to change the color of the name displayed above the avatar’s head.

Tracking abilities are not allowed for any class that may have them. One player is chosen to be “it.” This person zones out and counts for a determined amount of time, 30 seconds to a minute would be ample time for everyone else to find a suitable hiding spot, and zones back in to commence seeking out his other teammates.

A “tag” occurs when the person who is “it” gets close enough to bump in to and “tag” the person he or she is seeking.



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[info]starch131
2006-04-06 07:11 am UTC (link)
I was thinking about this because it is basically my idea as well, but how about doing it on the starting island. It's a small zone that everyone can get to easily and everyone knows their way around.

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